Hole Collisions and Triggers
Pool Division » Devlog
A collider was placed in each hole, along with the trigger placed previously (explained in the previous devlog). A collision layer was created for the cars, wholes and balls. In the collision matrix, the collision between the holes and the balls was disabled, so that cars can't enter holes, but balls can.
The collider was achieve with a cylinder placed in it, with its mesh renderer disabled.
Pool Division
Status | In development |
Author | thepooldivision |
Genre | Sports |
Tags | 3D, cars, Ludum Dare 44, pool, snooker |
More posts
- Change the color of the carsJul 10, 2019
- In Balls Left Texts and Count DownJul 06, 2019
- Fullscreen featureJul 06, 2019
- Volume of the GameJul 06, 2019
- Change the Resolution of the GameJul 06, 2019
- Navegation through the MenusJul 06, 2019
- Main Menu and Options MenuJul 06, 2019
- Physics FixJul 05, 2019
- Extra BarriersJul 05, 2019
- Winning with Back BallJun 28, 2019
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