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Devlog
Pool Division
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Devlog
Change the color of the cars
July 10, 2019
by
thepooldivision
#menu, #color
We implemented a menu that allows the user choose a color for his own car. Menu to change the color of the cars This happens right before you start the game, to continue to the game itself, after you'...
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In Balls Left Texts and Count Down
July 06, 2019
by
thepooldivision
#UI, #Text
We updated the texts with the a custom font, with an image texture for a more appealing look. When the game is starting, there is a 5 second countdown so the players can read wich ball type they are...
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Fullscreen feature
July 06, 2019
by
thepooldivision
#fullscreen
Recently we decided to implement a feature that would allow the user to change the game from "fullscreen" to "window mode". First we created a toggle button and a label for it. Fullscreen feature Then...
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Volume of the Game
July 06, 2019
by
thepooldivision
#volume
To be able to change the volume of the game, a script was created that receives the value of the slider and changes the value of the global volume accordingly...
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Change the Resolution of the Game
July 06, 2019
by
thepooldivision
#resolution
We created a script that automatically gets all the possible resolutions that can be run with the user's hardware and fills the Dropdown, previously created, with them and then when clicked, it sets t...
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Navegation through the Menus
July 06, 2019
by
thepooldivision
#menu
To navigate through the Menus, we created a script that changes scenes between the scenes of the Main Menu, the Options Menu and the game itself and also to simply quit the game...
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Main Menu and Options Menu
July 06, 2019
by
thepooldivision
#main, #menu, #options
After a discussion between the group, we've come to an agreement regarding all the buttons/options and the visuals of the Main Menu and the Options Menu. Main Menu Options Menu We chose to use some ob...
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Physics Fix
July 05, 2019
by
thepooldivision
After a discussion with our teacher, we concluded that the physics of the game were not satisfying. The balls were jumping all over the place and were annoying to crash into, because they would just j...
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Extra Barriers
July 05, 2019
by
thepooldivision
#Barriers
Due to the balls getting stuck to the table's edges, because of it nor being completely "flat", but having an angulate side surface, we decided to add extra barriers arround the table. This allowed t...
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Winning with Back Ball
June 28, 2019
by
thepooldivision
#Points
The point system was replaced , and instead of scoring for each ball (one point per ball), a unit is taken of the total number of balls each player has left. Each player has 7 balls left to score in t...
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Point System and Ball Type
June 24, 2019
by
thepooldivision
#Points, #Balls, #Score
We decided to use billiard balls, due to the rules applied being a better fit for the type of chaos game that is Pool Division. The point system was implemented, along with the random attribution of w...
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Creating the Snooker Balls to be Used
June 05, 2019
by
thepooldivision
Today we tested a couple of materials to create the snooker balls, needed in the game, so we can replace the test assets and start coding the rules. We came up with this set of balls: This is the offi...
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Hole Collisions and Triggers
June 04, 2019
by
thepooldivision
#Collider
A collider was placed in each hole, along with the trigger placed previously (explained in the previous devlog ). A collision layer was created for the cars, wholes and balls. In the collisio...
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New Pool Table Asset Tests
June 03, 2019
by
thepooldivision
#Assets
Today we tried out a new free asset. A pool table. Tests were done to know if the asset fits our needs in terms of game design and preferences. It turned out to fit to our goals, which means we will...
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Testing Second Player
May 31, 2019
by
thepooldivision
-We added a second car and tested out the movements. -Started thinking of a way to implement a second player, either splitscreen, or two players in two different computers. -Realised that the dimensio...
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Split Screen and Control for 2 Players
May 31, 2019
by
thepooldivision
Today the split screen was added , along with the ability to control each player (cars), with WASD , for player 1, and with the arrows for player 2. The latter change, was achieved by creating a n...
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First Step
May 25, 2019
by
thepooldivision
#Development
Today the development of the project has officially started. After some hours spent searching for free assets that we could use, we identified the ones that would fulfill our needs for early developme...
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