Point System and Ball Type


We decided to use billiard balls, due to the rules applied being a better fit for the type of chaos game that is Pool Division. The point system was implemented, along with the random attribution of wich type of ball each player must score with (stripped or solid). Also, the balls disappear on contact with the holes, using the trigger previously implemented.  

The physical properties of the balls and the players were change in order to achieve a better feel to the collisions.

The next step is to apply the rule of when the players score with a ball that is not of the type that they can score with, a point is deducted of their total score, and to make the black ball only be valid to score with when a player has no other balls to score with, for it to be the winning ball.

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